
• Prioritized initial use-cases and designed interaction flows and UI for a mascot-based bot.
• Conducted research and facilitated brainstorm sessions.
• Created the AI bot framework.
• Collaborated with product managers to prioritize features.
• Led the art direction for "Sparky", the mascot-based bot.
• Brainstorm sessions with the team to explore AI's potential within Byju's class sessions.
• Analyzed ideas and identified three key bot roles.
• Created a framework for AI bot intervention, providing clarity for future use-case identification.
• Used effort vs. impact matrix with product managers to select initial use-cases.
• Art directed "Sparky" – a mascot bot with animated loops to enhance engagement.
• Designed interaction flows for FTUE and doubt-resolution use-cases.

Brainstorming and ideation based on the phases of the class session and the core design outcomes that we have envisioned for all design projects.

An exhaustive set of ideas were noted down with the help of the team.

After analysing the ideas, it became evident that each fall into one of the mainly three roles that a bot could play in the class and interventions could be looked through that lens and implemented.

Prioritisation of the use-cases was done using effort vs impact matrix along with the product managers

Planned and art directed the character design of a mascot based bot with the help of a character designer.

We designed a number of animated loops of this mascot bot character called 'Sparky'.

Initially the bot is being experimented in the FTUE use-case.

Another use-case that we are doing is to aid in doubt resolution.

Sparky points to the class forum, encouraging the student to ask any doubt he has

Sparky comes in polls as a prompt to participate





